Flight planner x plane 111/14/2024 ![]() Only calls that you can actually make at any time are shown and in general, the most relevant or likely calls are at the top of the list. The available commands have changed from being a few task-specific options in a fixed sequence to being a dynamic, prioritised, context-sensitive menu system. You can also choose to filter out calls to other aircraft, although you will of course still hear them on the radio. This allows you to leave it on screen for the message log, without blocking your view. It will also partially hide itself, leaving only the translucent message log visible, if you open it manually. You can choose to have this dialog automatically open when you receive a message, and automatically hide itself again a short time later if you don’t interact with it. ![]() You can resize the message log and command areas within the window to suit your preference using the horizontal separator, and the dialog also fully usable in VR using controllers. As with all other windows, it can be resized, dragged and “popped out” to become a normal OS window which you can, for example, put on a second monitor. ![]() The new dialog contains both the controls for making radio calls as well as the message log, which can be scrolled. The ATC dialog, and the way you interact with controllers, have completely changed compared with X-Plane 11. Choose whether to see messages just for you or for other aircraft also.Dialog can be moved, resized and popped out. ![]() Can plan a route using either VORs or airways.See the name of the current listening station.Dynamic calls, tailored for the current situation.Menu order prioritises the most important or likely calls.Branching menu-based commands for more complex calls.This is one of many small changes which don’t really affect anything functionally, but hopefully add to the realism and feeling of immersion. When AI receive instructions from a controller they will now wait until the transmission is complete, rather than executing those instructions the instant the transmission starts. If you’re miles away and flying low behind a ridge, you’ll struggle to hear what the controller is saying. In other words, if you’re close to an airport with clear line of sight, you’ll get nice, strong, clear reception. The quality of the received audio now takes the distance from the controller, relative altitude, the type of controller, and any blocking terrain into account. Male/female selectable voices are available for the pilot too, in the Sound settings page. To go with the regional variation in accents, the system now supports more than one voice per region, giving more variation as well as both male and female voices. Having separate geographic regions means that different parts of the world can use voices that sound locally appropriate, but more importantly regions can have distinct messages and standards. One of the major changes, which may also be one of the least noticeable, is that there is now a system of global regions replacing the previous single global control region which modelled US-specific rules and messages. AI now wait for controller instructions to be spoken before obeying them.Reception strength varies with distance from the transmitter, and intervening terrain.Male and female selectable pilot voices.6 distinct regions (Asia, Australia, Euro, India, USA and Global).This article will highlight some of the major changes and point out some of the more subtle ones to try and give you an idea of what to expect. The Air Traffic Control (ATC) system in X-Plane 12 has had a major re-vamp compared to that of X-Plane 11.
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